besides great results in my tries to bring texture maps to renderman sometimes somethings went wrong:
(thats my first try with displacement)
Tags: 3delight, displacement, render, renderer, renderman
The only thing missing are displacement bounds for the primitives (or shader). It’s a necessary attribute to add to all renderman displaced surfaces so that they know how far to displace (sort of speak…)
yes, your right. i did add the displacment bound now and simple displacement is working
Fill in your details below or click an icon to log in:
You are commenting using your WordPress.com account. ( Log Out / Change )
You are commenting using your Twitter account. ( Log Out / Change )
You are commenting using your Facebook account. ( Log Out / Change )
Connecting to %s
Notify me of follow-up comments via email.
reich of evil
Blog at WordPress.com. Theme: Skeptical by WooThemes.
Get every new post delivered to your Inbox.