features (so far)

after all this talk i show now what i have achieved so far. okay, some stuff was already built in, but i show you what can already be done.

texture on standardmaterial

Image

you can also see that the specular values are diffrent. they can be set in the material settings

speaking of material settings, material color and specular settings will be transfered to the renderman shader

 

directional light with shadows

Image

(this is only using a shader which is coming with 3delight)

spotlight with shadow

Image

 

ambient occlusion (raytraced)

Image

you can set a number for the rays you use and a max. distance

 

raytraced reflection (currently when you attach a phong material)

Image

for raytracing you can set a number for the rays

 

enviroment light

Image

currently i expect a latlong map as input and it will automatically convert into the prefered renderman format (.tdl)

you can set the number of samples for the raytracing

and you got a strength multiplier

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