things to come

on my wishlist are now (and i think its stuff i can achieve):

  • create a material node for my shader (still to complete) which lets you choose if you want raytrace effects and all the settings for it
  • raytraced enviroment reflections
  • support of other materials then phong and standard material
  • bump/displacment shaders
  • raytraced GI/final gather

and on the wishlist for the more advanced stuff (which i’m not sure if i can get to work):

  • MotionBlur
  • per object attributes
  • precalculate/pointbased effects
  • a shader node which can load your shader 
  • a rib loader
  • support of fusion 3d modifiers/shader/material nodes



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