GI/ColorBleeding

i’m total into research what can be done in a single shader, with one renderpass in renderman.

and i found a way to do some raytraced GI/ColorBleeding.

but this is all raytraced and takes some heavy amount on rays to get clean. also, i dont know if it has flickering or other stuff in animation

so, i’m looking into photon map generation and how to use them.

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