first (preview) release

so, its time to get you something to play with.

this is my first release and its released as it is! i dont take care for any damage it might do or the time it steals from you.

USE AT YOUR OWN RISK!  (this is just for safety reassons. i never had any major problems besides some instant crashes and/or lots of error messages)

How to install:

  • download the file from this blog
  • install 3delight (if you havent already)
  • you need fusion 6.1 or higher
  • the files from the plugin folder go into the plugin folder of your fusion installation
  • the files from the shader folder go into the shader folder from your 3delight installation
  • (re)start fusion and you can start to play
  • the rib renderer will show up as option in the “3d render” node
  • provide the path to 3delight.dll, tdlmake.exe, shaderdl.exe in the 3d renderer node
  • in the tool menu you find a new submenu called “RoE” (“Reich of evil”, just like this blog), there you find the new “CookTorrance” Material and the Enviroment Light

What works?

  • Fusion standard material (this is the one on each geo object) with diffuse texture input (just image inputs NO fusion 3d shaders)
  • Fusion Phong Shader (just color and specular settings)
  • RoE.CookTorrence Shader (color, specular, reflection, refraction, colorbleeding)
  • RoE.EnvLight, does  IBL via the enviroment map in the 3d render node
  • Global Ambient Occlusion settings in 3d render node
  • Global enviroment map (expects a LatLong format) in 3d render node (use for raytraced reflections, refractions, enviroment light)
  • Settings for Quality (shading rate, pixel samples, raytrace samples, AO samples, AA filter and samples)
  • all sorts of Geometry
  • All sort of Lights (Ambient, Directional, Spot, Point, Enviroment)
  • (raytraced) Shadows via Spot- and Directional lights
  • DoF with setting for f-stop

What doesnt work?

  • all the other stuff (motion blur, other materials, fusion 3d shading nodes,   …)
  • lacks a lot of optimisation

Know Issues, Bugs, Errors:

  • there is an bug which throws an error message when you use an enviroment map and delete it again
  • refraction in RoE.CookTorrance looks not correct
  • if you use Colorbleeding and AO together it doesnt look correct
  • if you use Colorbleeding and Refraction together it doesnt look correct
  • you have to set the intensity of lights very high (around 50)

Happy Playing!

download for x64 fusion

download for x32 fusion

Please give feedback here in the comments, per eMail or on the thread on the pigsfly forum


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