a new snippet

if you looked closely on the displacment picture  from the last post you can see all the facets/polygons on the spheres. this comes from the way the plugin handles geometry. in the version right now it exports everything as sets of polygons with corresponding normals and shading coordinates. this leads to a high poly count for primitves (sphere, torus, cone, …) and this facetted look after displacement.

now i’m working on implementing the renderman primitives.

and here is a new picture with renderman spheres and the same displacement

everything smooth here!!

trying to get this working with torus , cone and tube

 

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