Archive | May 2013

progress

sometimes its all about the small things. as long as i dont have a DisplayDriver, which writes the render result direct into the Fusion framebuffer, i needed to provide some feedback about the rendering progress.
i started with a simple text output to the console and then i rembered that i saw somewhere there is an function to set the progress bar of the tool.
And here it is:
progress_bar

as you can see the progress bar of the Render3D will update correctly with the status of the rendering progress. now you can see how much longer you have to wait for your nice picture.

 

 

Advertisements

Deformation Motionblur

I managed to set up  my coding enviroment on my other pc. now i can work again on the plugin and i have done so.

while i searched for a way to motion blur particles i discovered the possibility to make deformation blur working. thats another one i never suspected to happen.

in this picture you see the position of the sphere in the 2 different frames:

no motion blur

here you see the rendering with just transformation blur (like it is right now in the plugin):

only motionblur

and here now the new version with deformation motion blur:

deform_moblur

this works also with particles but not in a way you would like to have it. for this current implementation it needs the same amount of particles (points in the 3d object) in every frame. quiet useless with particles where you emit new particles every frame

like this:

Bad News!

Yes, this is the first time i have to deliver bad news on this project.

yesterday my development machine broke without any reason or warning. i had an idea for something i wanted to try out, pushed the power button and the pc hangs in the bios startup screen. in the next couple of days i’ll try to resurect it or get some spare parts from ebay. this machine was a very old one but it had all the stuff i needed for coding my plugin.

 

 

luckily i decided with the last release to move all the code to github so that nothing should be lost.

if somebody else is playing around with the code and have some new stuff, feel free to commit your changes.

 

i hope i can deliver better news shortly