while i was playing around with a new material shader, which utilizes the new features of 3delight11, i got some suprising result
as i turned on my GI solution i got mesh lights and something that looks like subsurface scattering.
i know the code that i’m using for the new shader has options for both of it, but i didnt use this features right now. looks like there are nice things to come
the new version of 3delight is now public! and the new speed is amazing
in a first very quick test i got an improvement of 300%. i just rendered one of mine scenes with the old engine and it took 2mins08sec to render, then i switched to the new release and changed nothing else: 40 seconds.
in the next few days i will look into all the new stuff and then i will start updating my plugin