some unexpected result

while i was playing around with a new material shader, which utilizes the new features of 3delight11, i got some suprising result

 

dragon_3delight11

 

as i turned on my GI solution i got mesh lights and something that looks like subsurface scattering.

i know the code that i’m using for the new shader has options for both of it, but i didnt use this features right now. looks like there are nice things to come

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