Archive | March 2014

New Tool for Eyeon Fusion

After the small preview i will now share the first release of my new tool for eyeon fusion: Partio Viewer

PartioViewer1

* you can import all formats Partio supports
* you have a slider to load only every Nth particle (to speed up the viewer with really huge caches, but the overall speed is great)
* cache sequences work with the “hack” from here
* you can crash your fusion really often

some general tipps:
* try first to view the “Partio viewer” node befor you do something else
* if you attach a material to it, it will use the color of the material. but change the color of the material before you attach it to the node
* more then one “partio viewer” node active in a scene is not adviced
* using cache sequences is also very unstable
* the points itself will not react to lights in the scene
* loading huge caches can take some time

for the future i try to get done:
* per particle color
* make it more stable
* find why there is no interaction with lights
* what you suggest
* in the next release of my 3Delight render plugin there will be a new node to render the Partio files directly with 3delight

download the plugin

dowload a sample scene with the particle cache from the screenshot

PartIO

Because Michal Fratczak build some time ago a procedural primitive to load and render particle caches with 3delight i started to play around with it and got it implemented in my plugin.

but because its no fun to work with something you cant see, i started to code a node which reads the particle cache and displays the particles in the OpenGl viewport. this is now in a very early stage but it does basicly what it should.

partio_viewer

(this shows the viewport particles and a render from fusions internal OpenGl render, therefor the Replicate3d node)

the rendering via the 3delight procedural is really fast and looks like this:

partio_3delight

maybe next time i got it more stable and with some more options, so you can play around with it